Their relationship is unknown, based on the fact they may be siblings, best friends, or lovers. for 3DS/Wii U, a costume in “Super Mario Maker”, etc. Popo & sometimes Nana is either a guest(s) or cameo(s) in other video games like “WarioWare”, “Kirby”, “Super Smash Bros. If you lose, they will cry in the arms & wiping their tears and marked the level with a Topi (a yeti in American/European version or seal in the Japanese version). Marked the level with either Popo or Nana (If Nana wins in two player mode, she will mark the level). You will have 39 seconds to complete it if you collect all the vegetables & jump onto the condor, you win the level Popo and Nana or just Popo will happily jump repeatedly with a white flag. They have to collect the vegetables of the same type & jump onto the condor. When the two climbers reach the top of mountains, a bonus game will appear. Again, be sure to hit your tech.The Ice Climbers named Popo (blue) & Nana (pink) are two children that climbs ice mountains to take back their stolen vegetables by the giant condor. I don't think you land (I'm too lazy to check) before you get re-grabbed.Īt higher percents, it's just a tech chase. At low percents, meteor cancelling with jump is your only out. It's a tech chase where you absolutely shouldn't miss tech, because that's what they're expecting you to do. Otherwise, just make sure you hit the tech. Tech away is usually hard to cover with grab, but it varies by situation. If you DI to a platform (or if you don't DI but end up on a platform) then you've gotta be really careful about getting grabbed on the platforms: since they're small, it's much easier to set-up guaranteed hand-offs on them. If they down-throw up-smash you, there's a few things to consider. If they guess wrong (or don't cover one) then you get out. Safer is to play another mix-up, where you buffer roll in either direction or a spot dodge. If you're a god, you can then shine their re-grab attempt, but this is very risky. You only need one SDI and one ASDI input (IIRC), so it's kinda free if you're prepared for it. As a Fox, you'll want to DI and SDI down and away. Some ICs prefer the not-RNG "do something with Nana" approach, such as down-throw d-air re-grab, down-throw up-smash jab reset, or up-throw f-air meteor re-grab (or jab reset), to name the most common.ĭown-throw d-air re-grab is the most popular by a large stretch. if they reverse it you may have to wall tech). Otherwise, the follow-ups are either f-smash (DI and SDI as best you can), f-air (be ready to meteor cancel), or b-air (be ready to DI and SDI. She's always going to forward throw, but she might pummel a ton and you can mash out before she throws. Nana will pummel a random amount of times, so you should absolute be mashing when Nana grabs you. If your opponent gets enough RNG (or gets a grab in a good spot) and gets you at the edge of the stage or a platform, then the hand-off is almost guaranteed. If she up-throws, Popo will probably go for b-air. If she back-throws, make sure you hit the tech or you can get down-smashed or jab-reset. Whenever Nana grabs you, there's a 50% chance she'll up-throw or back-throw you. If your opponent is going for hand-offs, then you're praying to RNG. Hand-offs, which are RNG unless you're at the edge of the stage or at the edge of a platform. There are generally two punish strategies for an IC's punish: First thing to recognize is what the ICs is going for.
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